Does UMG replace the old HUD system?
Hello, I'm starting to learn Unreal Motion Graphics to make the main menu of the game.
I also have a HUD class that shows the enemies health bar on top of them when playing the game. I was wondering, should I be doing that with UMG now? is it possible?
Am I supposed to do all the HUD functionality now in UMG?
asked Oct 13 '14 at 04:59 PM in Using UE4
I made a MettleHUD blueprint with the parent class ShooterHUD (in the shootergame). In that MettleHUD blueprint I added an interface widget were all the other hud stuff that I make goes while still having all the menu and stuff the original HUD class has. So yes, you can use both.
answered Mar 09 '16 at 06:30 PM
answered Mar 10 '16 at 02:26 AM
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