How do I create a stereo cursor for use in the Oculus Rift?
I've been developing an application for use with the Oculus Rift. Long story short, I have a level utilizing the Coherent UI Plugin to allow users to see web pages loaded into the application.
I have a CoherentUIInput actor that takes control of all input and lets me manipulate the web views. Everything works perfectly when used on a desktop, however the cursor acts as if it needs to cover the entire screen on the Rift.
How do I basically split the cursor coordinates in half and show the cursor twice (once for each eye) using any playerController (doesn't have to be specific to Coherent as I can rebuild the functionality).
Thanks in advance!
asked Oct 13 '14 at 05:46 PM in VR
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