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How do I create a stereo cursor for use in the Oculus Rift?

I've been developing an application for use with the Oculus Rift. Long story short, I have a level utilizing the Coherent UI Plugin to allow users to see web pages loaded into the application.

I have a CoherentUIInput actor that takes control of all input and lets me manipulate the web views. Everything works perfectly when used on a desktop, however the cursor acts as if it needs to cover the entire screen on the Rift.

How do I basically split the cursor coordinates in half and show the cursor twice (once for each eye) using any playerController (doesn't have to be specific to Coherent as I can rebuild the functionality).

Thanks in advance!

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asked Oct 13 '14 at 05:46 PM in VR

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mattplu
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