How can I attach a first person projectile bullet to the target object it strikes

Hi.

I’m firing a physical bullet out of the gun and it’s striking a physical cube and knocking it away. I’d like the bullet to stick to the cube as it flies away. I’m using the first person demo that’s given with UE4.

Thanks

Move the bullet to the hit locaiton and use an “Attach to” node when the bullet hits with the “Keep Relative Offset” option selected. Also cancel any scripts that would destroy the bullet on hit.

Hello GameDesigner,

I believe this is the answer that you are looking for.

I hope this helps.

Cheers