[Request] final_release macro?

In UE3 i used `if (``notdefined(FINAL_RELEASE)) code to exclude experimental stuffs from final release game. Can we have something like this in Blueprints?

Hi Satheesh,

Thank you for your feedback. I created a feature request for this to be implemented with Blueprints and submitted it to our database. I have spoken with a developer who seemed interested in the idea as well. Please let us know if you have any other suggestions for the editor.

Thank you,

Alexander

Thats really great to hear. Thanks Alex! :smiley:

Is there such a macro in C++ as well? If not, please add this request. :slight_smile:

I think the C++ macro would be UE_BUILD_SHIPPING