How to create a Timeline in C++?
i'm trying to set up a timeline in c++.
The function which should get called from the timeline:
The function is called once. How can it be triggered all the time? thx :)
edit: changed the name of the question to make it more clear and easier to find for others.
This is my actual solution
answered Oct 14 '14 at 09:21 PM
I'm trying to transcribe this script for a BPFunction.... I Receive error when trying access GetWorldTimerManager() from UBlueprintFunctionLibrary and not found....
I Necessary Create This to Modify parameters why Dynamic Curves Floats... various equals curves in Diff Seconds..
How I Change this line to found method??
Timelines only run once for each time they are called. With the timeline being called within BeginPlay, that means that it will only trigger at the start of the level that is being loaded. You would have to call it from another event that can be re-triggered if you want the timeline to repeat.
answered Oct 13 '14 at 09:27 PM
I got it working :D
I added my edits to the wiki, additional settings needed to be set in BeginPlay() to get it to tick and work correctly.
answered Feb 01 '18 at 04:38 PM
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