Texture nearest filter causes image distortions
English is not my native language, please excuse possible spelling or grammatical mistakes.
I am currently working on top-down 2d game similar to rpg-maker games.
Right now I am experiencing some strange image distortions while camera movement.
Its like some vertical / horizontal lines moving through the image.
After rendering those planes are about 64x64 pixels on screen. I believe the image distortions are caused
I tried multiple values of "Ortho Width" in the orthographic camera to achieve a perfect rounding free projection,
When I tried using a projection camera, those artifacts were mostly gone.
I tried making some screenshots and videos of the distortions,
So what am I looking for:
Is there a way to use the same txaa aliasing filter while orthographic rendering as in perspective?
Or is there something I can do to fix the rounding issues?
Or maybe I am doing something completely wrong?
Thank you for reading. I would appreciate any help or advice.
asked Oct 13 '14 at 08:48 PM in Rendering
just a minor update. I uploaded two videos that show the described image distortions.
I hope this will help to understand what I am writing about a bit. Select 720p for better visibility. The effect is most obvious, when the character already stopped walking but the camera still moves.
answered Oct 14 '14 at 08:33 PM
Hey, did you find a solution? I have the same problem. Ue version is 4.19.2
answered Jun 21 '18 at 06:59 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here