Unable to make changes to Cloned ShooterGame

Info ShooterGameServer - D:\Unreal Projects\FE\Source\ShooterGameServer.Target.cs
Info ERROR: Couldn’t find target rules file for target ‘FE’ in rules assembly ‘FE_EditorRecompileModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’.
Info Location: D:\Unreal Projects\FE\Intermediate\Build\BuildRules\FE_EditorRecompileModuleRules.dll
Info Target rules found:
Info UE4Game - D:\UE4\Unreal Engine\4.4\Engine\Source\UE4Game.Target.cs
Info ShooterGame - D:\Unreal Projects\FE\Source\ShooterGame.Target.cs
Info ShooterGameEditor - D:\Unreal Projects\FE\Source\ShooterGameEditor.Target.cs

I’m not using a compiled version of UE4, my Engine is from the installer. Not sure what the issue is.

Hey -

There are a few questions I need to ask to have an understanding of what is happening here. Which version of the engine was the project created with and which version are you trying to clone to? Do you receive this error message when trying to clone the project or when trying to open the cloned project? Have you received this error when trying to clone any other projects? Any information you can include to help us understand what’s happening when you get this message will be useful in finding the cause of the problem.

Cheers

I am using the installer version currently (4.4.x) I am able to clone, open, and play the project. The issue occurs only when I attempt to compile the project. The above error displays when I try to use the in editor compilation. I’ve also tried Building through VS and while that doesn’t error, it also doesn’t seem to acknowledge any of my code changes.

Edit: essentially the project works fine on its own, it’s just if I try to modify it any way it won’t budge.

Were you able to make a cloned copy of any other project and add code to that? Have you tried doing this in 4.5 yet?

I have no attempted either. I will set up a copy of 4.5 when I am able to and see if the problem persists.

I just did a fresh clone in 4.5 with a new download of the 4.5 version of ShooterGame. The error has persisted.

To add more info: I tried doing another clone without renaming the project. That worked great. I think it’s a renaming issue with some of the core game classes retaining “ShooterGame.” I believe I saw in another post this issue has been addresses in the development branch of the engine.

Hey -

That is correct, there was a problem with changing the name of a ShooterGame project not updating the associated files properly that has been addressed internally. You should see a fix to this in a future update to the engine.

Cheers