Multicast not running on client
I'm having some issues with some networking code currently.
Here is the code that is running: http://screenpresso.com/=6jnCg
And here is the resulting output: http://screenpresso.com/=rHZ5f
You can see from the prints that the multicast event is being called from the server, but then after the multicast still is only running on server. I have used a similar setup a few other places in my project and it works fine, I'm not sure why this one is different. Are there other things that affect whether a multicast event will be executed on clients?
asked Oct 14 '14 at 03:15 AM in Blueprint Scripting
I apologize for the delay in responding, this post got lost in my stack somehow.
I think the problem you're running into is that your TestObject isn't set to replicate, so it only exists on the server. Go to the Blueprint's Defaults tab and enable Replicates. When you run it this way, the server and then each client should print "Should Print This On All." Let me know if that doesn't work and we'll take another look.
answered Nov 01 '14 at 07:57 PM
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