Accessing an array after a cast causes blueprint to fail in stand-alone mode

Branch: Source
Build Version: 4.4.0

Description:

  1. Create an array in blueprint A
  2. Get a pointer to blueprint A in blueprint B and cast it to blueprint A
  3. Draw array as ‘Get’ out of the ‘As blueprint A’ pin
  4. Try starting your project in Play-In-Editor as well as Stand-Alone

For me game works just fine in PIE, but in Stand-Alone that blueprint fails to run properly. There are no error messages, and compiling works just fine.

In my team a similar issue had occurred a week before, where ‘Get’ caused blueprint to stop working in Stand-Alone mode in a totally different blueprint.

Hey abeccu,

I wasn’t able to reproduce this in a 4.4.0 source build; accessing another BP’s array through a cast causes no problems that I can see. Can you post an image of each Blueprint’s Event Graph? Does this happen in a new project or only in your current project? Thanks!

Hi , blueprints are both very complex; they wouldn’t fit in a screenshot of any reasonable size.

I’ll give it a try in a new project over next days.

Hey abeccu,

We haven’t heard back from you in a while, so I am marking this post as resolved for tracking purposes. If you are still experiencing this issue, please attempt it in a new project and let us know if it occurs there as well. Thanks!