[Question] How to scale RGB channels individually in a Multi-Texture

I imported a multi-texture (3 different textures in 3 channels) created in photoshop into rocket. Now i want to scale them differently. That is i want a higher scale for the texture in G channel and a lower scale for R channel. How can i do it? My initial approach was to use Material Function but there’s a issue.

What do you mean by scale ? Scale color values, texture tiling (size ?), or something different ?

In anycase the easiest approach is to copy texture three time (you don’t loose anything by doing that!), and just make the needed operation on each copy individually for each channel.

Do you mean scale as a UV scale?

Yes scale as UV scale.

As Lucas said, you need to do this separately for every channel.

Here is simple example:

@lukasz…lol now why didnt i think of that simple approach! Thanks mate