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Error : In CodedThirdPersonTestGameMode: Unrecognized type 'ECodedThirdPersonTestPlayState'

Hello all, I have just got started with C++ and UE4, following the tutorials that Epic have put on their YouTube channel, but I keep getting this error.

Error 1 error : In CodedThirdPersonTestGameMode: Unrecognized type 'ECodedThirdPersonTestPlayState' C:\Users\James Moran\Documents\Unreal Projects\CodedThirdPersonTest\Source\CodedThirdPersonTest\Public\CodedThirdPersonTestGameMode.h 32 1 CodedThirdPersonTest

This is the tutorial I am following: Introduction to UE4 Programming - 16 - Setting the Rules in the GameMode

Here is my code:

 // Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
 #pragma once
 #include "GameFramework/GameMode.h"
 #include "Pickup.h"
 #include "CodedThirdPersonTestGameMode.generated.h"
 // enum to store the current state of gameplay
 I get a different error when this line is in, regarding missing a '{' in 'Enum'
 enum class ECodedThirdPersonTestPlayState : uint8
 class ACodedThirdPersonTestGameMode : public AGameMode
     virtual void Tick(float DeltaSeconds) override;
     /** The rate of power decay*/
     UPROPERTY(EditAnywhere, BluePrintReadWrite, Category = Power)
     float DecayRate;
     /** Gets the current state of the game*/
     UFUNCTION(BlueprintCallable, Category = Power)
     ECodedThirdPersonTestPlayState GetCurrentGameState() const;
     /** Sets the current state of the game*/
     UFUNCTION(BlueprintCallable, Category = Power)
     void SetCurrentState(ECodedThirdPersonTestPlayState NewState);
     ECodedThirdPersonTestPlayState CurrentGameState;
     void HandleNewState(ECodedThirdPersonTestPlayState NewState);
 FORCEINLINE ECodedThirdPersonTestPlayState ACodedThirdPersonTestGameMode::GetCurrentGameState() const
     return CurrentGameState;

Can anyone please tell me what the problem is? My thanks.

Product Version: Not Selected
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asked Oct 14 '14 at 10:57 AM in C++ Programming

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1 answer: sort voted first
 namespace ECodedThirdPersonTestPlayState
     enum Type
      UFUNCTION(BlueprintCallable, Category = "Power")
      void SetCurrentState(ECodedThirdPersonTestPlayState::Type NewState);

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answered Oct 15 '14 at 05:13 AM

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avatar image FioKron Oct 15 '14 at 10:52 AM

Thanks for the answer @Omnicypher I will be sure to try this out soon, having problems with my headset atm :S

avatar image FioKron Oct 15 '14 at 03:55 PM

It works, thank you so very much for this @Omnicypher, I appreciate it greatly :)

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