LoadingScreen cut off in Packaged Game (UE 4.4.3)

Hi,

I made a sample game based on ShooterGame witth UE 4.4.3
In the /Content/Movies/ I placed a Startup Logo animation as file LoadingScreen.mp4.

Here are the entries in file /Config/DefaultGame.ini

[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=True
bMoviesAreSkippable=False
+StartupMovies=(FilePath=“LoadingScreen”)

If I play the game from VisualStudio 2013 or from the command-line with “-game -debug” options, the
LogoAnimation is displayed correctly and the Engine waits until the Animation is played, as expected.

Then I compile with Target “Shipping” and make a distribution with following batch-file:

S:\Workspaces\richard\UE4\UnrealEngine\Engine\Build\BatchFiles\RunUAT BuildCookRun -project=S:\Workspaces\richard\UE4\Development\ShooterGame\ShooterGame.uproject -noP4 -platform=Win64 -clientconfig=Shipping -serverconfig=Shipping -cook -maps=AllMaps -compile -stage -pak -archive -archivedirectory=S:\Workspaces\richard\UE4\Development\ShooterGame\Shipping

which works absolutely perfect!!!

Now my LogoAnimation is aborted after round about one third and main menu screen appears.
Did I miss something, or my understanding of “bWaitForMoviesToComplete” is wrong.

Many thanks in advance for your help.

Regards
ricky

There is some kind of bug in 4.6.1 as well, hopefully this is fixed in 4.7.

Hi all,

Are you still seeing this issue? Have you updated to the newest version of the editor? We are at 4.7.5 now.

I believe this issue has finally been fixed in UE4 4.7.x.
Thanks wittlief,
Kory