Get Asset path from actor
I am trying to get the asset from an actor. I am using the OnLevelActorAdded(AActor* Actor) function and I want to get the path + name of the asset that it has. I want it to work for any kind of asset (particles, meshes etc..). Other methods how to notice when an actor is created with its assets is also welcome!
Note: I am creating an editor plugin.
asked Oct 14 '14 at 04:56 PM in C++ Programming
BP Node For You From Me
I recently added BP nodes to my Victory BP Library to get an object's asset path as well as to create an object from an asset path!
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