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Get Asset path from actor

Hello,

I am trying to get the asset from an actor. I am using the OnLevelActorAdded(AActor* Actor) function and I want to get the path + name of the asset that it has. I want it to work for any kind of asset (particles, meshes etc..). Other methods how to notice when an actor is created with its assets is also welcome!

Note: I am creating an editor plugin.

Thanks!

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asked Oct 14 '14 at 04:56 PM in C++ Programming

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YannickLange
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avatar image YannickLange Oct 26 '14 at 05:39 PM

Does anyone know?

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BP Node For You From Me

I recently added BP nodes to my Victory BP Library to get an object's asset path as well as to create an object from an asset path!

https://forums.unrealengine.com/showthread.php?3851-(39)-Rama-s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required!&p=169316&viewfull=1#post169316

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answered Oct 27 '14 at 12:48 AM

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Rama
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avatar image YannickLange Dec 03 '14 at 07:29 PM

I indeed found your code (https://wiki.unrealengine.com/Dynamic_Load_Object) which works great! Thanks!

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