x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Skeleton Animations Freeze Forever After Switching to LOD1

Dear Friends at Epic,

I've been having the issue that one of my creature's animations would totally freeze at intervals I could not understand, an issue I did not experience in Beta5.

Again please note this issue is new for me in Beta6.

I finally ascertained that my issue with my freezing skeleton creature was that I had given the creature an LOD mesh

Whenever the camera gets far enough away that the LOD1 mesh activates, THAT is when the whole skeleton freezes, even if camera gets back into LOD0 range.

Repro in Beta6

  1. make a creature with high LOD0

  2. make an LOD1

  3. Have an animation playing perpetually on the creature via anim BP or montage

go in game and see if when you get far enough away that LOD1 activates, whether the whole skeleton freezes or not

I can Upload

If you'd like me to upload my LOD0 and 1 both I can do so for your expedited testing

I know it is not Update bones

I have set in both code and in the character blueprint to make sure the animation is always updating :)

 Mesh->MeshComponentUpdateFlag = EMeshComponentUpdateFlag::AlwaysTickPoseAndRefreshBones;
 

:)

Rama

Product Version: Not Selected
Tags:
more ▼

asked Mar 11 '14 at 05:31 AM in Everything Else

avatar image

ue4-archive ♦♦ STAFF
49.9k 3662 1989 9113

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi Rama,

I have reproduced this issue in Beta 6, but I am glad to say that it has already been fixed and it no longer occurs in our current internal build.

This should not be expected to be an issue in future releases of Rocket.

Cheers

more ▼

answered Mar 11 '14 at 05:31 AM

avatar image

ue4-archive ♦♦ STAFF
49.9k 3662 1989 9113

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 05:31 AM

woohoo!

Thanks Stephen!

Congrats on 4k!

Rama

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question