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How do I connect to a server without travelling ?


I am trying to make an account logic in the game, which will be multiplayer only (everything centralized on one single server) ; when you open it, you land on a login page so you can sign in and enter the lobby of the game.

My question is : how can I create such a logic in the game (only by using Unreal Engine features, I don't want to set an external server) ? How can I connect to the server and wait for the login response, without making a ClientTravel (which is resetting the map and screwing up my GUI if the connection fails) and sending RPCs to the server ? Could you help me ?

Thanks !

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asked Oct 14 '14 at 08:07 PM in C++ Programming

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avatar image unrealio Nov 25 '14 at 02:00 AM

I am interested to know also if it is possible to talk to a connect to a listenserver or dedicated server, without a map travel occurring before hand. Or if it is possible for a listenserver to stop being a server, without a map reload.

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