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UCharacterMovementComponent Not Braking?

Hi there,

I'd like my characters to gradually come to a stop instead of instantly stopping.

I've tried with very low Braking Decceleration and high speed/acceleration combinations but my AI always stops dead.

I'm using this when the AI arrives at it's destination and I'm setting the ResetVelocity flag to false

 MyAIController->PathFollowingComponent->AbortMove(TEXT("Abort_MoveToPosition"), 0, false, false);

Any ideas?


Product Version: Not Selected
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asked Oct 14 '14 at 09:03 PM in C++ Programming

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avatar image DannRees Oct 30 '14 at 11:03 PM


avatar image DamirH Mar 13 '15 at 08:53 AM

I am having this same issue. Have you ever found a solution?

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