Hi there,
I’d like my characters to gradually come to a stop instead of instantly stopping.
I’ve tried with very low Braking Decceleration and high speed/acceleration combinations but my AI always stops dead.
I’m using this when the AI arrives at it’s destination and I’m setting the ResetVelocity flag to false
MyAIController->PathFollowingComponent->AbortMove(TEXT("Abort_MoveToPosition"), 0, false, false);
Any ideas?
Thanks!