UCharacterMovementComponent Not Braking?

Hi there,

I’d like my characters to gradually come to a stop instead of instantly stopping.

I’ve tried with very low Braking Decceleration and high speed/acceleration combinations but my AI always stops dead.

I’m using this when the AI arrives at it’s destination and I’m setting the ResetVelocity flag to false

MyAIController->PathFollowingComponent->AbortMove(TEXT("Abort_MoveToPosition"), 0, false, false);

Any ideas?

Thanks!

Anyone…?

I am having this same issue. Have you ever found a solution?

Take a look this: AI Controller disregards character deceleration - AI - Unreal Engine Forums