Cooked game resolution issues
I do not know if Unreal is bugged or i am missing something but for the love of me i cannot figure out why changing resolutions creates such a mess.
Let me further explain.My system has a 6000x1080 resolution.My game is set up for 1920x1080 in mind but i also support 1366x768 and 1024x 576 from my resolution menu.When i export my game and run it in my native resolution mentioned above it starts windowed.Now for the weird part.if i do not maximize the window and change the resolution to 1920x1080 f then everything becomes scaled down and deformed!
The game fills up the screen,the bars disappear but the actual game has huge borders around it.But if i maximize the window before i do the above and then choose 1920x1080 f then the game fills up the screen perfectly.Does anyone know what is going on?Is this normal behaviour?
NOTE:This happens even if i set my screen resolution to 1920x1080 ( all three monitors show the same picture)so i guess it has nothing to do with my initial resolution.I would also like to add that my game is a Paper2D project in case this matters.
Hi Roccinio, I'm going to try and reproduce the issue this week. In the mean time DXdiag would be great. Do you experience the same behavior with the examples?
answered Oct 28 '14 at 10:34 PM
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