Storing Textures and Meshes in Structs
It seems to have a bug in the Structure Editor, where we cannot set specific kind of variables in the Default Values editor. All my variables are editable in this Default Values windows, except for Textures2D and StaticMesh.
However, in blueprint I can "Make" my Struct and it will allows properly to modify those values.
Is it a bug, or is it intended?
You can't assign default values for certain types of variables in the Structure editor screen. You can do it in blueprints though: if you create a variable (even an array) of that struct, you'll be able to set the default values for the texture and mesh.
answered Oct 16 '14 at 04:15 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here