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Sphere Reflection Capture error.

I have been having issues with my level not being able to use the sphere reflection capture to apply reflections on my level. I don't know why it wont reflect anything in this specific level. It works in some of my other levels and reflects the environment properly. Could it possibly be what i am doing wrong.

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asked Mar 11 '14 at 05:31 AM in Rendering

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ue4-archive ♦♦ STAFF
50k 3670 1999 9124

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 05:31 AM

Are you using dynamic or static lighting? Some more specific information about your levels and screenshots would help.

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 05:31 AM

I think i am using dynamic lighting for both meshes here are the two screen shots alt text

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Hi Aeson,

A good way to figure out what is happening would be to create a copy of your map and use that for testing. Try removing every asset except the one you want to test, then start removing lights and volumes one-by-one to see if they are effecting reflection capture. If you are still not able to determine what the cause is, you can put your project in the FTP dropbox and I will be happy to further assist you.

Cheers!

Alexander

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answered Mar 11 '14 at 05:31 AM

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ue4-archive ♦♦ STAFF
50k 3670 1999 9124

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