BlueprintNativeEvent in USceneComponent
So I've create a class that extends USceneComponent. I create an instance of this class in my character constructor, and attach it. In this class that extends USceneComponent, I've created a BlueprintNativeEvent, but I don't know how to find it in the event graph I guess?
Any ideas? Do I have to extend from actor for them to work?
asked Oct 15 '14 at 05:06 AM in Blueprint Scripting
I was able to reproduce the problem of not being able to call a BlueprintNativeEvent of a Scene Component and submitted a bug report (UE-11091). Unfortunately there does not appear to be a reasonable workaround for this issue at the moment.
answered Feb 27 '15 at 07:36 PM
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