Editor rendering weird on tanslucent mats
I changed a default mat (M_LayoutMat) to translucent today, and now everything in the editor that's using a mat instance of it seems to be freaking out. Certain parts are not being rendered. It seems the objects behind them are. and it's not even the whole object, most of the time it's cut off.
It does this in play mode as well.
Any ideas? Do I need to set some other properties in the mat editor?
asked Oct 15 '14 at 06:45 AM in Rendering
Hey AustinK -
After some additional testing, I can confirm that this is a translucent sorting issue. The engine renders translucency using the bounds of an object to determine placement of the translucent objects in the scene. So your floor which your character model is inside of will render behind because it doesn't see the extents and it will pop back up when you move further back to reveal the edges of the bounds.
There is a way to fix this by setting the Translucent Sort Order in the Rendering Details of each mesh. The higher number will render on top of the lower numbers. This is universal though and will override all engine translucency rendering so use with care and caution.
answered Nov 05 '14 at 04:37 PM
Lovecraft_K ♦♦ STAFF
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