Package for IOS,Code Sign error: Automatic provisioning profile selection unavailable
i have put the .mobileprovision in the Build/IOS folder, also set the info.plist bundle identifier to com.epicgames.myprojectname. i created a first person template project to test, it can launch on my device. but when i run my project, that copy from the windows,it shows like this
Could anybody help? Thanks a lot.
asked Oct 15 '14 at 08:20 AM in Packaging & Deployment
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.
answered Apr 08 '15 at 08:44 PM
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