Mouse Pitch (Player Control) do not work

Hi,
I have created a player in my project. Everything works fine. But there is one big problem:
The mouse pitch (look up and down) do not work. I should created everything correctly. What can cause this problem? I am using the new Unreal Engine version 4.5. At the screenshots you can see my Blueprint setup.

Best regards, Andreas

UPDATE: When I delete the camera, the up and down mouse movement works. What is going on there?

Hi Visual Designs,

Go into your Camera component. In the Details panel search for ‘Use Pawn Control Rotation’ and make sure that it is enabled.

Let me know if that fixes the issue for you.

TJ

17981-ah_controlleraxislooking.jpg

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Thank you very much for your answer. I will try this today. It should work.

Best regards, Andreas

In newer versions of the engine, you need to check “Use Controller Rotation Pitch” / Yaw / Roll independently (otherwise the camera will yaw only by default).

59315-check-pitch-box.png

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I was having this same problem, and this fixed it. It was driving me crazy. Thanks!

Thank you, this was my exact problem, I’ve been trying to figure out the problem for hours, how funny it was such a simple thing. What’s even more confusing in my situation is that it worked (the mouse pitch) before, and suddenly it just stopped working. I had never changed a thing. I’m curious how it changed by itself.

Thank you. This saved me.

Didn’t fix it for me and I didn’t have any issue with it until after a crash I had. I feel like there is some kind of disconnect between the interface and the code and it has something to do with dependencies and redirectors

None of these fixed it for me but I have another solution that did fix it. Disabling some VR plugins. Some of the VR plugins take over the pitch so disabling them restored it for me!! Try it!

You just saved me the rest of my evening; thank you!

Thank you, was having the same problem

Thank you. I am saved :slight_smile:

Thanks a lot @DanzigLucifuge, I was pulling my hair out on this. Just wanted to add, it specifically appears to be the “Microsoft Windows Mixed Reality” plugin causing the issue. The Oculus and SteamVR plugins seem ok.