getting actor location from aicontroller and behavior tree
In the AIController when I use get controlled pawn, and try to get its location, the get actor location just doesnt show up no matter how I try (only set actor location shows up). Same thing happens from behaviortree service. Only from the actual blueprint subclass itself can I reach its location, so first I had to make a getter as a workaround. This wasn't an issue in 4.4.
Edit: It actually works if I copy the get actor location node, and paste it in the desired location, or if I turn off the context sensitive filter
That definitely sounds like an error with Context Sensitive searches. There were some problems with it in 4.4 that we have been addressing. I am testing this in 4.6 and I can get the location of the controlled pawn actor now without having to change search types. Let me know if it is still occurring for you and I will investigate it again.
answered Dec 11 '14 at 08:26 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here