Getting actor location from aicontroller and behavior tree

In the AIController when I use get controlled pawn, and try to get its location, the get actor location just doesnt show up no matter how I try (only set actor location shows up). Same thing happens from behaviortree service. Only from the actual blueprint subclass itself can I reach its location, so first I had to make a getter as a workaround. This wasn’t an issue in 4.4.

Edit:
It actually works if I copy the get actor location node, and paste it in the desired location, or if I turn off the context sensitive filter

Hi Balazon,

That definitely sounds like an error with Context Sensitive searches. There were some problems with it in 4.4 that we have been addressing. I am testing this in 4.6 and I can get the location of the controlled pawn actor now without having to change search types. Let me know if it is still occurring for you and I will investigate it again.

Thanks!

It is fixed in 4.6, thank you