Failed to find object 'Class None.'
Here is the end of the startup log:
I have no idea what that 'Class None' is referring to. I checked all the tabs in the Message Log but nothing relevant shows up there. It doesn't depend on the map the editor loads on startup. How could I find out exactly what goes wrong?
asked Oct 15 '14 at 10:38 AM in Using UE4
I was able to resolve this issue in PR #3300 (still needs to be reviewed by Epic). The issue was caused by the engine trying to load a startup tutorial from the project settings that was empty.
Hope that resolves the issue for everyone. Cheers,
answered Feb 23 '17 at 05:35 PM
I had same warning. For me the following fixed the problem:
UE Version 4.16.2
answered Jul 11 '17 at 08:29 PM
Thanks for the information for this issue. I was able to locate the warning message in my own project and have submitted it for further investigation (UE-5528).
answered Nov 17 '14 at 04:12 PM
I believe this also causes cooking to fail. I can't cook my project with the same message, just as an error. There needs to be a way to figure out WHERE Unreal detects the NONE so we can fix it in our projects!
answered Dec 10 '16 at 06:35 AM
I also get this error but in my case it refers to my gamemode, because I intentionally left the default player character to none because I change it at runtime, so maybe you also have an empty slot inside gamemode, I hope this helps...
answered Dec 10 '16 at 09:21 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here