Flexible chain for a wrecking ball
I'm making a game with a wrecking ball (a demolition simulator). For now I'm using a PhysicsConstraintComponent to drag/attach the ball. But I want the "chain" to be flexible/bendable so when the ball touch the floor it doesn't glitch. I'd like to do something exactly like that : https://www.youtube.com/watch?v=hmN4ONIc2zw.
EDIT : I don't need a complex bending, so I tried using two PhysicsConstraintComponent lnked together, it worked well, but the second constraint is twoo much elastic : it streches. I don't understand why, I didn't set any damping.
PS : The wrecking ball is really heavy, but I need it to be heavy.
I believe that this would be related to your issue. If you would like to check this post: https://answers.unrealengine.com/questions/64369/dynamic-chains-how-to-use-them-in-ue4.html
I hope this helps.
answered Oct 15 '14 at 06:46 PM
Rudy Q ♦♦ STAFF
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