walk/roll normal in slow motion
hey my friends
i want to create a ability like "freeze time" in my game ! i can make it with Set Global Dilation Time or slomo command and set Custom Dilation Time for my character but its not working just like way i want , my character still walking slow
is there any way to my character walk normal ?
thanks for your helps
asked Oct 15 '14 at 12:01 PM in Blueprint Scripting
Try setting a sphere component around your pawn that, when the function is fired, everything that != self will be affected by a time dilation. I would set this sphere to just outside of vision range so that everything in that sphere is slowed down except the player, who should be able to act as normal. This will prevent you from having to affect global time dilation, which may be overriding your custom time dilation.
answered Oct 15 '14 at 05:49 PM
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