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Hot Reload doesn't update props in editor

I am testing hot reload feature in the lateset release.I have noticed that the new values for properties are not always reflected in the editor after reload complete.For example:

I create a custom GameMode class in C++ and set some variable like float speed = 12.0f .First time I compile it is reflected ok in the editor (blueprints defaults) .But then if I go back to VS and change speed to be smth else ,recompile ,check in the editor - the value is still 12.0f.It got updated after I restarted the editor.

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asked Oct 15 '14 at 01:16 PM in Bug Reports

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Hi SasMaster,

This appears to be related to another issue that has been reported. I have added your information to the report I had submitted previously about hot reloads not updating variables.

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answered Oct 16 '14 at 06:48 PM

avatar image Tim C ♦♦ STAFF Dec 26 '14 at 05:32 PM

Hi SasMaster,

A fix for this issue was recently submitted. I ran a quick test using the fix and it appears everything is working as expected now. If you built the Engine from source code, you can find the commit containing the fix here. If you are using the binary version of the Engine installed by the Launcher, the fix will be included in a future released version of the Engine.


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