Hot Reload doesn't update props in editor
I am testing hot reload feature in the lateset release.I have noticed that the new values for properties are not always reflected in the editor after reload complete.For example:
I create a custom GameMode class in C++ and set some variable like float speed = 12.0f .First time I compile it is reflected ok in the editor (blueprints defaults) .But then if I go back to VS and change speed to be smth else ,recompile ,check in the editor - the value is still 12.0f.It got updated after I restarted the editor.
asked Oct 15 '14 at 01:16 PM in Bug Reports
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