Problems with UTimelineComponent

Not sure if its a bug or my fault … but I have several problems with UTimelineComponents. I reproduce my original question posted in the forum:

Hi,
I have a custom Actor with several UTimelineComponent which controls several procedural 2D animations (1 timelinecomponent for each animation).

When one animation is active I activate and set visible all related components. When one animation is not active, I deactivate and set hidden all related components.

Problem arises with UTimelineComponent. When I Deactivate it or Stop it I can not get it working again! So at the moment, I have to let the UTimelineComponents keep ticking even if the animations are disabled … is it something weird with Deactivate / Stop function on UTimelineComponent ?

ps. All components in my use case are naked pointers (live in TArray tagged with UPROPERTY) registered manually.

Thanks

Hi Dredok,

I created a simple setup to try to reproduce this issue and did not see the behavior that you described. Could you provide some additional information?

  • What version of the Engine are you using?
  • Are you using the binary version of the Engine installed by the Launcher, or did you build the Engine from source code?
  • Does this only happen in your project, or can you reproduce it in a new project?
  • Could you provide some detailed steps for how you are setting this up?

Please see this post to get an idea of what additional information will be helpful to us.

I’m sorry, I have to say that I can not reproduce my issue either in last engine version.

So I can close this.