Using FontSample node in material
So, I'm trying to draw text in a material, and I thought I could do this with a FontSample node. I can't seem to work out how to use it, however. My standard technique would be to filter out the UVs of the letters I want, but the FontSample node doesn't allow me to do that. What can I do to create text in a material?
asked Oct 15 '14 at 04:04 PM in Rendering
Which Font are you trying to use? As long as it's not the default Robo font that comes with the editor, it will setup like this. Make sure your Blend Mode is set to Masked and your Alpha Channel is connected to the Opacity Mask.
If it still doesn't work and you are using a custom font, please post it here so we can troubleshoot it.
answered Oct 16 '14 at 02:28 PM
TJ V ♦♦ STAFF
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