Project convertion from 4.4.3 to 4.5

Hi guys, I converted my project from 4.4.3 to 4.5. There are no compile errors and everything is ok, but I noticed that strange things happen when I pressed the play button. The camera is going crazy. Everything seems fine, and is just like before, but I don’t know why these glitches appear.

I first created a copy and the glitches were there. Then I converted to see if that will fix the bugs. Unfortunately, the result was the same. Don’t worry about that, I have the project in GitHub, I can convert it back. And when I convert a new project from 4.4.3 to 4.5, everything is fine. Maybe my project has some incompatabilities with 4.5, but there are no compiler errors.

hey dbrizov-

When you converted your project to 4.5 did you make a copy or convert the project in place of the original? Also, have you noticed if the same thing happens if you try converting a new 4.4.3 project to 4.5?

Cheers

Here is the GitHub Repo if anyone wants to try to duplicate the problem.

Hey dbrizov-

I got your project from GitHub and was able to play in editor with no issues with the camera. Are you still having this problem?

Did you create a 4.5 version copy?

Hey dbrizov-

After converting the project to 4.5 (I had assumed the project you put on GitHub was the 4.5 version) I noticed the camera rotation issue you were referring to. In the BP_MainCharacter if you go to the components tab and select the CameraBoom component there is a checkbox under “Camera Settings” named Use Pawn Control Rotation. Make sure the checkbox is checked (true) and the camera should follow your player appropriately.

Cheers

Thanks a lot mate. It’s strange because I did set that property to true in the MainCharacter.cpp. For some reason it went back to false after the convertion.

Mate. I see what the problem now is. I was using the “bUseControllerViewRotation” property. In the new version it is deprecated and instead you must use “bUsePawnControlRotation”. Thank you again, you realy helped me a lot :slight_smile: