Forking a experimental engine plugin and sharing it.
I've been looking at the ScriptPlugin/ScriptGeneratorPlugin and I'm interested in forking it and maybe going down a different path than the original author. I know git users cannot share engine source publicly, but in the case of experimental engine plugins, are there any options for sharing modified plugin code? I believe I cannot restrict my code to the Epic organization on github, but I don't want to keep my work to myself.
Is there anything for developers to work with in this regard?
asked Oct 15 '14 at 05:32 PM in Legal & Licensing
When you Fork the engine source code from Epic's repository, your fork will be visible to all of the other UE4 subscribers but not to the general public. Any changes you submit to your own fork of the engine are easy to share with other community members -- you can simply paste them a link to your repo, and they will be able to merge changes you've submitted.
answered Oct 16 '14 at 10:55 AM
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