Get size of all objects inside of a blueprint.
I need to get the size in Y of all assets inside of my blueprint combined. I could just get bounds individually and add them. But I am creating words and sentences and need to account for the spaces and kerning between letters also.
These are the only components that exist inside of the blueprint.
Haven't tried it, but this could help with that: https://docs.unrealengine.com/latest/INT/BlueprintAPI/Collision/GetActorBounds/index.html
answered Dec 27 '14 at 02:44 PM
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