Drawbacks/effects of disabling HZBOcclusion?
After analyzing with ProfileGPU, I've found that HZB was consuming a big piece of time rendering. Setting r.HZBOcclusion to 0 greatly increases my FPS.
I've tried disabling it in several demos and I could not notice any glitches or problems in the rendered scene. Performance was always increased.
As I've read here: https://answers.unrealengine.com/questions/24425/whats-submit-hzb-its-consuming-high-gpu-resous.html, HZB Occlusion is a technique supposed to increase performance.
So, is it like this for everyone? Is this HZB Occlusion performance hit a bug on my end (drivers/hardware/settings)? Or could it be a bug in the engine?
Is there any problem with disabling it for everything? Thank you.
i5 2500k at 4.3ghz
GTX 560 Ti SC
Drivers version: 344.11
Windows 7 SP1
Different scenes may see better performance from disabling HZB occlusion culling. This is due to the conservative but less accurate results it has versus occlusion queries, meaning less objects culled. We have plans to solve this so we can 100% more to HZB occlusion but for now it is left as an option to pick what is best for your content. HZB shines when there are large numbers of objects
answered Oct 23 '14 at 06:03 PM
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