Use Mouse For Touch Breaks Touch/Swipe Input Order
I'm binding touch events like this. They work as expected. However if I enable "Use Mouse For Touch" in my project input settings. EGameKey::Swipe gets fired before EGameKey::Tap (IE_Pressed).
asked Oct 15 '14 at 08:44 PM in Bug Reports
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answered Nov 05 '14 at 06:05 PM
[Epic] Gribbs ♦♦ STAFF
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