Weapon fire anim according to Aim Offset direction

Hi. This should be an easy one for you:

This is our first attempt at a multiplayer FPS game using UE4. We are going insane trying to set up a firing animation for our pistol weapon in 3rd person which lines up correctly with the current anim offset direction.

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For example, if the char is aiming in a certain direction, the pistol firing animation (blowback) should play in the same direction that the player is currently looking in according to the aim offset (which is currently working). How do we go about setting this up?

Do I need to create a sperate fire anim .FBX for every single aim offset pose or is is something else to do with anim blending or montage? Please note that all character animations will need to be correctly replicated in multiplayer.

Any help would be highly appreciated. Thanks

Is the pistol separate from your character mesh?

I know this is an old question, but I had the same issue and though I’d add my solution if it might help anyone else. I found that it was simply a matter of using a “Layer blend per bone” node after the aim pose ha

s been applied.