Game User settings dont save
I created a simple blueprint library in C++ so I can access the functions of UGameUserSettings in blueprint. Setting resolution works however nothing gets saved after the initial creation of the ini. I created a quick test setup to call try change resolution then confirm the resolution when another button is pressed.
The problem is, Confirm video mode doesnt save it to the ini. I tried using UpdateVersion() but its protected. Not sure what im doing wrong. Here is an example of one of my functions in my BL library. They all call functions from UGameUserSettings reference.
Like I said the only time it saves the resolution setting is when its first launched with an empty config. Get user settings looks something like this:
asked Oct 15 '14 at 09:53 PM in C++ Programming
I may have found a solution. Im not sure what the purpose of request resolution change vs setscreenresolution is but when i change my setup to this:
It seems to save. I still have to see if it was just a fluke or if this is the way to do it.
answered Oct 15 '14 at 10:05 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here