Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

4.5 causing trouble with behavior tree?

Hey Guys I'm using a simple behavior tree for my AI which looks something like this. Behavior Tree

My AI used to attack the player whenever it gets closer and stops attacking as the player moves away. It was working perfectly and still does when i open it up with 4.4.3.

But as I opened the same project with 4.5(released version) The attacking variable in the service never lets the variable to set as true inside the Attack Player node. And the AI starts moving like a glitch(vibrating) when closer to the player.

How can I solve this?

Please help. Thank You

Product Version: Not Selected
behavior tree.png (168.2 kB)
more ▼

asked Oct 15 '14 at 09:58 PM in Blueprint Scripting

avatar image

208 29 35 44

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question