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request:mesh viewer orbit cam

I like to be able to orbit around a mesh in the mesh viewers so I can check for smoothing issues/artifacts...ect, I did find the "use UE3 orbit controls" in the editor settings and the "follow cam" for skeletal meshes but I noticed that If I press and hold the middle mouse button then move the mouse by default it doesn't do anything, I think it might be better if the middle mouse button did the orbit by default, I know its just my personal preference and I can turn it on so its no big deal but I just think it would be better.

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asked Mar 11 '14 at 01:56 AM in Everything Else

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ue4-archive ♦♦ STAFF
49.8k 3648 1975 9103

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2 answers: sort voted first

Hey Michael,

I have added your request in for the team to look at. Thank you.

Best Regards, Ryan

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answered Mar 11 '14 at 01:56 AM

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ue4-archive ♦♦ STAFF
49.8k 3648 1975 9103

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 01:56 AM

I think the middle mouse button is free to use as an orbit camera button. The orbit bug is still there as well in #1945001.

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This is already supported. If you are familiar with Maya it works the same way. Use Alt+left mouse drag to orbit.

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answered Mar 11 '14 at 01:56 AM

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ue4-archive ♦♦ STAFF
49.8k 3648 1975 9103

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 01:56 AM +

That shortcut does orbit the camera but not around the current selected objects pivot.

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