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[Closed] Main menu on shooter demo not visible


I am using 4.5 on a mac, downloaded the shooter demo and opened the "ShooterEntry" map. and the menu is not visible, I downloaded this project on older versions of the editor and I remember there used to be a menu where the player could select play, join, host game, etc.

Why is this no longer working ?

This is what I see when I run the "ShooterEntry" map:

alt text

Product Version: Not Selected
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asked Oct 16 '14 at 08:55 AM in Using UE4

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The question has been closed Jun 02 '15 at 02:15 PM by Ben Halliday for the following reason:

The question is answered, right answer was accepted

1 answer: sort voted first

Hey Titirez5,

If you package the game and play the resulting .exe, the menu will show up. That menu doesn't show up when Launching through the Editor. I checked in 4.3 and 4.4 as well as 4.5, and it seems that's always been the case. Were you seeing something different in earlier versions? If so, what method were you using to play the game?

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answered Oct 16 '14 at 07:53 PM

avatar image blueshifted Oct 16 '14 at 08:08 PM

IIRC you couldn't see a menu there in older versions, I think I tried once.

When you open the ShooterGame solution with Visual Studio there's actually a "ShooterMainMenu.cpp" and "ShooterMainMenu.h".

I think they did the menu in C++.

To create a Visual Studio file of the ShooterGame Example, navigate to your UnrealProjects folder, right click the uproject file and click "Generate Visual Studio project files". Then open the ShooterGame.sln.

avatar image disabled_Titirez_5 Oct 17 '14 at 09:15 AM

You might be right, maybe it was a build I saw this in, and not the editor, it was a while ago... This makes it even more difficult to follow the multiplayer logic from this demo. While running the project from the IDE you could at least add some logs and put some breakpoints.

avatar image marksatt-pitbull STAFF Oct 17 '14 at 01:58 PM

Titirez5, in Xcode, go to the project selection drop down and open it. Select ShooterGameEditor. Then re-open the same drop down and go all the way to the bottom and select Edit Scheme... Then select Run > Arguments & add an extra argument to the list: -game Then build & run. The editor will run from Xcode in 'game' mode and allow you to debug the menu flow.

avatar image Heoki Dec 04 '14 at 02:30 AM

Does anyone know what steps need to be taken in order to fix this to work in the editor?

avatar image Ben Halliday STAFF Dec 04 '14 at 08:11 PM

Hi Heoki,

The steps listed above should let you debug the menu flow. Have you tried that yet?

avatar image Heoki Dec 05 '14 at 02:16 AM

I'm not sure, I am using visual studio so those exact steps wont work but I can load up the game to test the menu flow but it would be more convenient if I could do it by just loading up the level in the editor.

avatar image Ben Halliday STAFF Dec 16 '14 at 10:56 PM

Hey Heoki,

Being a C++ project, ShooterGame is going to have some things that are not conveniently tested in the editor. When debugging through VisualStudio or Xcode, you'll be able to test the menu flow.

avatar image Deni35 Apr 16 '15 at 04:07 PM

I also have this problem on v4.7.5. Why does EpicGames still not fix this bug? This is strange.

avatar image HuntaKiller Jun 02 '15 at 10:17 AM

I agree, I'm having the same problem of not being able to see the menu. I just want to follow the logic for how the gamemode, gamestate, and hosting/joining work, as well as some menu features. It's a shame you need to track down tutorials to get the tutorials to work

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