How to Activate a Blueprint at certain moment?
ok, so i'm working on a small project that involves basic collision. I have a ball blueprint which makes my character bigger, within a box blueprint which will raise the ball in a Z axis motion once the box is overlapped. so far i have this code:
How can i make it, so the ball does nothing until the ball is outside the box?
asked Oct 16 '14 at 11:06 AM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here