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How to Activate a Blueprint at certain moment?

ok, so i'm working on a small project that involves basic collision. I have a ball blueprint which makes my character bigger, within a box blueprint which will raise the ball in a Z axis motion once the box is overlapped. so far i have this code:

 void APickupBlock::ActivatePickup()
     UChildActorComponent* Child = GetComponentByClass(UChildActorComponent StaticClass());

How can i make it, so the ball does nothing until the ball is outside the box?

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asked Oct 16 '14 at 11:06 AM in C++ Programming

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avatar image alperenakyuz Oct 16 '14 at 03:49 PM

Hey there, you may have a hard time finding an answer here, because blueprint scripting is actually for people who wish to skip coding. Try switching this question to the C++ programming section.

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