Morph target not working in Construction Script
When I use a timeline in simulate or PIE the morphs work. But I can not get a morph to work in a construction script.
asked Oct 16 '14 at 12:43 PM in Bug Reports
Sorry for the delay in response. We were able to reproduce this issue internally, and I have entered a new bug report for our developers to look over (UE-4489). I will let you know when I see an update on this. Thanks for your report!
answered Oct 21 '14 at 11:20 PM
No idea if anyone still has this issue but in 4.16 at least (didn't test other versions) you can accomplish this by setting the morph target in the event graph of the anim blueprint instead.
In your main BP you can create a float variable named MorphValue and expose it (click eye icon). Then in your animation blueprint go to the event graph and hook up Event Blueprint Initialize Animation to Set Morph Target. If you don't have the initialize node you can right click and add it under Add Events.
Then for the value dragging (if needed) you can do Try Get Pawn Owner - Cast to your BP - Get MorphValue and hook that up to the value in the Set Morph Target node. You can also do this in a post process anim blueprint instead if you don't want to mess with your normal anim blueprint.
answered May 22 '17 at 03:40 PM
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