The "Hollow" BSP ability breaks my geometry
Trying to develop a series of rings, I create cylinders with the "Hollow" geometry setting checked. The below images are the results:
More importantly, any other BSP that intersects these rings get corrupted with faces missing and even after deleting the rings, the BSP remains corrupted. After turning "Hollow" off and rebuilding geometry, my engine crashed.
asked Oct 16 '14 at 04:20 PM in Using UE4
Since the issue is not reappearing, I'm marking this question as Resolved. Let me know if the issue reappears and we'll investigate it further.
answered Nov 04 '14 at 07:11 PM
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