Reversing a "Hollow"ed BSP results in Crash
I have consistently duplicated a bug where I take any ordinary piece of BSP (cube, sphere, or cylinder for example), set it to hollow, built geometry, then set it to unhollow, and rebuilt geometry. This will always result in the engine crashing.
asked Oct 16 '14 at 04:34 PM in Bug Reports
I have entered this crash in our internal tracking system (TTP #349729) for further investigation.
answered Oct 16 '14 at 08:12 PM
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