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Reversing a "Hollow"ed BSP results in Crash

I have consistently duplicated a bug where I take any ordinary piece of BSP (cube, sphere, or cylinder for example), set it to hollow, built geometry, then set it to unhollow, and rebuilt geometry. This will always result in the engine crashing.

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asked Oct 16 '14 at 04:34 PM in Bug Reports

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Liforce
6 5 7 10

avatar image Doug E ♦♦ STAFF Oct 16 '14 at 05:44 PM

Hey Liforce-

Which version of the engine are you in that this is happening? Does this crash occur in a new project with no added content? Any information you can include will help determine what the cause is.

Cheers

Doug Wilson

avatar image Liforce Oct 16 '14 at 05:51 PM

I'm using 4.4.3, The crash occurs in a project with content, but in a brand new level with no other content except for the few pieces of BSP.

avatar image Doug E ♦♦ STAFF Oct 16 '14 at 06:52 PM

If you could post your crash logs and dump file from the crash we can use them to try and find the cause of the crash. The "Project Session Log" section of the following link will show you where in the project folder the logs are saved: https://wiki.unrealengine.com/Locating_Project_Logs.

Also, do you have the same crash occur if you are working in 4.5?

avatar image Liforce Oct 16 '14 at 07:36 PM

I don't have version 4.5 at the moment.

Also, the Project Log is a very large file. I can't copy and paste it or attach it without getting errors.

avatar image Liforce Oct 16 '14 at 07:40 PM

Ah. Here we go.

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Hey Liforce-

I have entered this crash in our internal tracking system (TTP #349729) for further investigation.

Cheers

Doug Wilson

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answered Oct 16 '14 at 08:12 PM

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