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[Closed] Spline component editing


I have my own actor class and my own component class. In my component I generate USplineComponent and attach it to my component, generate spline points for it and tangents. Everything shows up in preview window, but I lose ability to modify control points the way I can do it when I add spline component to Blueprint. I have set bAllowSplineEditingPerInstance on spline component to true, but it still does not work. What am I missing?


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asked Oct 16 '14 at 04:46 PM in C++ Programming

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The question has been closed Nov 10 '15 at 04:23 PM by ttvd for the following reason:


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If you are using 4.9 release 4 then the ability to edit splinecomponents has been disabled when the SplineComponent is created in c++ / construction script. I have had no response as to why. So far I have found no switch to enable it.

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answered Aug 28 '15 at 08:15 PM

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avatar image ttvd Aug 28 '15 at 08:24 PM

We ended up writing our own version of spline component. There were too many limitations with the original one.

avatar image Doublezer0 Aug 29 '15 at 05:32 PM

Maybe you should make a pull request :) I'm still stuck and had considered recompiling with the old version as the update has killed my project, which was meant for marketplace and needs to be up to date.

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