[Closed] Spline component editing
I have my own actor class and my own component class. In my component I generate USplineComponent and attach it to my component, generate spline points for it and tangents. Everything shows up in preview window, but I lose ability to modify control points the way I can do it when I add spline component to Blueprint. I have set bAllowSplineEditingPerInstance on spline component to true, but it still does not work. What am I missing?
asked Oct 16 '14 at 04:46 PM in C++ Programming
The question has been closed Nov 10 '15 at 04:23 PM by ttvd for the following reason:
If you are using 4.9 release 4 then the ability to edit splinecomponents has been disabled when the SplineComponent is created in c++ / construction script. I have had no response as to why. So far I have found no switch to enable it.
answered Aug 28 '15 at 08:15 PM
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