Spline component editing

Hello!

I have my own actor class and my own component class. In my component I generate USplineComponent and attach it to my component, generate spline points for it and tangents. Everything shows up in preview window, but I lose ability to modify control points the way I can do it when I add spline component to Blueprint. I have set bAllowSplineEditingPerInstance on spline component to true, but it still does not work. What am I missing?

Thanks!!

If you are using 4.9 release 4 then the ability to edit splinecomponents has been disabled when the SplineComponent is created in c++ / construction script. I have had no response as to why. So far I have found no switch to enable it.

We ended up writing our own version of spline component. There were too many limitations with the original one.

Maybe you should make a pull request :slight_smile: I’m still stuck and had considered recompiling with the old version as the update has killed my project, which was meant for marketplace and needs to be up to date.