Landscape hole still creates shadow
I've created a level (mountain using landscape tool ; tunnel into the mountain with static mesh and landscape hole material )
Lightmass seems to be ignoring that there is a hole in terrain and it renders shadows using nonexistent(or rather invisible) terrain as presented in pictures below.
Materials used for terrain and terrain hole are example materials from landscape demo. What is the solution here ? Plz help
asked Oct 16 '14 at 07:47 PM in Using UE4
We have not heard from you in quite some time. I am marking this thread as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information. Thank you!
answered Oct 29 '14 at 03:00 PM
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